AI Insights · Timothy · April 2024
Top 5 io Games on Android in Switzerland, Q1 2024
In the first quarter of 2024, the top 5 io games on Android in Switzerland showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In the first quarter of 2024, the top 5 io games on Android in Switzerland demonstrated diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of their performance.
Snake Clash! from Supercent, Inc. saw a dynamic quarter. Weekly revenue peaked at around $159 in mid-February, with a noticeable rise in the final weeks of March, reaching $113. Downloads fluctuated, starting at 2.3K in the first week of January and peaking at 3.2K in mid-March. Active users showed a steady increase, growing from 5.4K to 7.7K by mid-March, before settling at 6.8K in the last week of the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games saw stable performance. Revenue remained relatively consistent, peaking at $27 in mid-February. Downloads started at 1.6K in early January and hovered around 1K towards the end of the quarter. Active users decreased slightly from 11.6K to 9.3K over the three months.
Paper.io 2 by VOODOO displayed varied trends. Revenue peaked at $147 in mid-January and maintained an average of $100 through the quarter. Downloads experienced a sharp decline from 1.3K to just over 500 by the end of March. Active users also saw fluctuations, starting at 6.4K, dipping in early March, and ending the quarter at 5K.
Hole.io, another title from VOODOO, had a mixed performance. Revenue saw a peak of $55 in early March, with fluctuations throughout. Downloads varied, starting at just over 900 in January and peaking at 1.4K in mid-March. Active users increased from 5.7K in early January to 6.9K by mid-March, before settling at 6.2K at the end of the quarter.
State.io — Conquer the World by CASUAL AZUR GAMES experienced steady growth. Revenue peaked at $70 at the end of February. Downloads showed a significant rise, starting at 478 in the first week of January and reaching 828 by the last week of March. Active users saw a steady increase from 2.1K to 2.4K over the quarter.
For more detailed insights and data, visit Sensor Tower.